Large City: Kad Zent-ghág

Kad Zent-ghág

Kad Zent-ghág
Example Gnoll architecture.
StateOlatkana
ProvenceFididiäīurg Principality
RegionNofo̠ku Bǟk Shrublands
Founded1429
Community LeaderLord Shêb
Area78 km2 (31 mi2)
Average Yearly Temp-4°C (25°F)
Average Elevation4580 m (15026 ft)
Average Yearly Precipitation128 cm/y (50 in/y)
Population18474
Population Density236 people per km2 (595 people per mi2)
Town AuraNecromancy
Naming
Native nameKad Zent-ghág
Pronunciation/zent/ /xə˞g/
Direct Translation[evil] [authority]
Translation[Not Yet Translated]

Kad Zent-ghág (/zent/ /xə˞g/ [evil] [authority]) is a temperate Large City located in the Fididiäīurg Principality of the Olatkana.

The name Kad Zent-ghág is derived from the Goblin language, as Kad Zent-ghág was founded by Shêlëd, who was culturaly Gnoll.

Climate

Kad Zent-ghág has a yearly average temperature of -4°C (25°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -33°C (-27°F). Kad Zent-ghág receives an average of 128 cm/y (50 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad Zent-ghág covers an area of nearly 78 km2 (31 mi2), and an average elevation of 4580 m (15026 ft) above sea level.

Overview

Kad Zent-ghág was founded durring the early 15th century in spring of the year 1429, by Shêlëd. The establishment of Kad Zent-ghág suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad Zent-ghág was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Kad Zent-ghág is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Zent-ghág is was constructed arround several narrow baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Kad Zent-ghág's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Kad Zent-ghág's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Kad Zent-ghág gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Kad Zent-ghág brings to mind.

Civic Infrastructure

Kad Zent-ghág possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Zent-ghág has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Zent-ghág has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Zent-ghág. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Zent-ghág's parks.

Kad Zent-ghág has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Zent-ghág.

Kad Zent-ghág has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Zent-ghág has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Zent-ghág has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Zent-ghág has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Zent-ghág has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Zent-ghág has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Zent-ghág has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Zent-ghág's public wards, blessings, and other arcane systems.

Kad Zent-ghág has an Millitary Academy which trains military officers and specilists.

Kad Zent-ghág possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Zent-ghág's grid is powered by a god's will and kindness.

Kad Zent-ghág possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Zent-ghág has a first rate hospital which caters to anyone in need of long term medical care.

Kad Zent-ghág has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad Zent-ghág has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Zent-ghág's natural decorations nor waterways.

Kad Zent-ghág has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Zent-ghág has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Zent-ghág has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Zent-ghág's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Kad Zent-ghág's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Kad Zent-ghág tiny harmless tornadoes plague the town.

The Freezing Flow near Kad Zent-ghág are known to be a mutant strain of the creature.

Kad Zent-ghág's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 54
  • Farm Laborer: 87
  • Hunters: 57
  • Milk Maids: 48
  • Ranchers: 22
  • Ranch Hands: 44
  • Shepherds: 49
    • Farmland: 74634 m2
    • Cattle and Similar Creatures: 4618
    • Poultry: 55422
    • Swine: 3694
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1847

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 42
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 40
  • Candlemakers: 68
  • Carpenters: 55
  • Clothmakers: 51
  • Coach and Harness Makers: 19
  • Coopers: 49
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 42
  • Farrier: 99
  • Furriers: 11
  • Glassworkers: 71
  • Gunsmiths: 38
  • Harness-Makers: 17
  • Hatters: 33
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 46
  • Locksmiths: 19
  • Matchstick makers: 28
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 26
  • Pursemakers: 31
  • Roofers: 20
  • Ropemakers: 18
  • Rugmakers: 18
  • Saddlers: 34
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 18
  • Soap and Tallow Workers: 69
  • Tailors: 119
  • Tanners: 23
  • Upholsterers: 28
  • Watchmakers: 24
  • Weavers: 61
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 26
  • Booksellers: 27
  • Butchers: 43
  • Chandlers: 47
  • Chicken Butchers: 50
  • Entrepreneurs: 18
  • Fine Clothiers: 51
  • Fishmongers: 49
  • Florists: 10
  • Potion Sellers: 32
  • Resellers: 97
  • Spice Merchants: 24
  • Wine-sellers: 39
  • Wheelwright: 28
  • Woodsellers: 18

Service workers

  • Bakers: 115
  • Barbers: 111
  • Coachmen: 26
  • Cooks: 80
  • Doctors: 41
  • Gamekeepers: 31
  • Grooms: 16
  • Hairdressers: 59
  • Healers: 50
  • Housekeepers: 48
  • Housemaids: 115
  • House Stewards: 52
  • Inns: 17
  • Laundry maids: 36
  • Maidservants: 71
  • Nursery Maids: 34
  • Pastrycooks: 63
  • Restaurateur: 71
  • Tavern Keepers: 68

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 40
  • Long Haul Couriers: 41
  • Dockyard Workers: 36
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 47
  • Millers: 46
  • Miners: 39
  • Oilmen and Polishers: 29
  • Postmen: 41
  • Pure Finder: 23
  • Skinners: 51
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 68
  • Watercarriers: 38
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 25
  • Alchemist: 28
  • Clerk: 36
  • Dentists: 18
  • Educators: 49
  • Engineers: 27
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 18
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 16
  • Bankers: 25
  • Civil Clerks: 41
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 45
  • Fixers: 22
  • Kami Clerk: 35
  • Landlords: 35
  • Lawyers: 23
  • Legend Keepers: 29
  • Militia Officers: 115
  • Monks, Monastic: 63
  • Monks, Civic: 59
  • Historian, Oral: 41
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 39
  • Priests: 71
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 28
  • Spiritualist: 34
  • Slayers: 10
  • Storytellers: 75
  • Military Officers: 57

Cottage Industries

  • Brewers: 59
  • Comfort Services: 87
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 59
  • Needleworkers: 57
  • Potters: 29
  • Preserve Makers: 48
  • Quilters: 27
  • Seamsters: 87
  • Spinners: 51
  • Tinker: 20
  • Weaver: 48

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 26
  • Costumers: 11
  • Dancers: 22
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 9
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 54
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 15
  • Wood Carvers: 65
  • Writers: 63

Produce Industries

  • Butter Churners: 59
  • Canners: 49
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 34
  • Picklers: 31
  • Smokers: 23
  • Stockmakers: 20
  • Tobacconists: 29
  • Tallowmakers: 42

6922 of Kad Zent-ghág's population work within a Foundational Occupation.

10814 of Kad Zent-ghág's population do not work in a formal occupation, but do contribute to the local economy. 738 (4%) are noncontributers.

Points of Interest

The roads leading into Kad Zent-ghág possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. A small order of knights was founded in 's honor, and bears his name to this day.

History